Key observations about the initial view of the Art Sector Significance Matrix (Normalised Desired) based on Desired Future Analysis:
|Significance of Technologies||Significance of Techniques/Processes|
|Hosted Services (Score 100)
technologies, Digital Preservation Repositories, spaces or domains which are remote from the creator and/or end user e.g. web services, e-stores, big data, Hosted Co-working spaces
|Socialware/CPD (Score 100)
How people evolve in response to curation (& curation methods and technology responds/evolves with people's experiences), Awareness, Intermediary Business, Technical and Production roles, Knowledge, Hubs, Knowledge Bases/Repositories, Discussion, Communication and Sharing, including education, training and CPD. Interactivity, User contributed development/tools/formats, Intellectual property, Patents, Copyright
|Application (Score 67)
Software applications that are used in the creative process or by the end user e.g. Photoshop, Illustrator, Video Editing, 3D Imaging, Animation, Collection Management
|Collaboration (Score 78)
the process of using the Collaborating, Responsive and Consistent design for content and device, Standards and Convergence. Individual, Community or Societal Analysis/Research, Addressing Obsolescence, Flexibility, Adaptability, Modularity, Policy, User Contribution.
|Input Sensory (Score 50)
technology which provides input based on Scanning, Photogrammetry, Materials Analysis tools, Cameras, Audio-Visual Recording
|Exhibition/Curation (Score 59)
the process of selecting artworks for public presentation including Exhibitions, Installations, Events, Publications as well as Programmes incorporating one or more of these.
|Hardware (Score 37)
technology which is physical and has processing capabilities e.g. PC, Mac, Smartphone
|Consumption (Score 55)
the process of selling, buying, using or experiencing the artwork, collection or programme
|Output Physical (Score 37)
technology which outputs a physical artefact e.g. Print, 3D Printing, Audio-Visual Files and Formats, Robotics
|Production (Score 54)
the creative process of making artworks, active process of conservation, scanning, recording, for repositories
|Communications (Score 36)
technology which connects the creator or end user to distant services e.g. broadcast technology, satellite, cable technologies, broadband, mobile, wireless wan, internet, Industry focused Virtual Private Networks.
|Marketing & Distribution (Score 46)
the process of understanding and engaging the audience, making the artwork or programme available to audiences, participatory work, private views, audience experience and engagement.
|Physical Input/Support (Score 27)
Devices/Equipment which are used to physically interface with the production or publication e.g. mouse, keyboard, console, pens, smart pads, rigging, lighting, scenery, set design, audio-visual feedback, Robotics, Biotech, Traditional Materials (Wood, Stone, Metal, Paint, Canvas, brushes)
|Integration (Score 46)
the process of integrating 2 or more stages of the Art lifecycle
|Output Sensory (Score 23)
technology which outputs in a virtual sensory format e.g. Cinema, Displays, VR Headsets/Environments, AR interfaces, tactile feedback, audio, Monitor Speakers, Sculptures, Installations
|Ideation/Development (Score 39)
the process of generating ideas or inspiration for creativity - e.g. commissioning, sketching, pitching.
|Operating System (O/S) (Score 21)
The underlying software platform e.g. Unix, IBM, HP, ICL-Fujitsu, DEC, Sun Solaris, Linux, Custom O/S, Windows, IOS, Android, Middleware
Most Significant Technology/Process pairings
Improvements in Consumption, Integration and Socialware/CPD in particular:
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