Key observations about the initial view of the E-Publishing Sector Significance Matrix (Normalised Desired) based on Desired Future Analysis.
|Technology Categories||Technique/Process Categories|
|1. Hosted Services (Score 100) - technologies, spaces or domains which are remote from the creator and/or end user e.g. web services, e-stores, big data and Hosted Co-working spaces.||1. Socialware/CPD (Score 100) - How people evolve in response to technology (& technology responds/evolves with people's experiences), Awareness, Intermediary Business, Technical and Production roles, Knowledge, Hubs, Knowledge Bases/Repositories, Discussion, Communication and Sharing, including education, training and CPD. Interactivity, User contributed development/tools/formats|
|2. Comms (Score 67) - technology which connects the creator or end user to distant services e.g. broadcast technology, satellite, cable technologies, broadband, mobile, wireless wan, internet, Industry focused Virtual Private Networks.||2. Collaboration (Score 95) - the process of using the Collaborating, Responsive and Consistent design for content and device, Standards and Convergence. Individual, Community or Societal Analysis/Research, Addressing Obsolescence, Flexibility, Adaptability, Modularity, Policy, User Contribution.|
|3. Output Physical (Score 64) -technology which outputs a physical artefact e.g. DVD, Digital Files (DOCX, DOC, JPEG, PNG, GIF, TXT, XML, HTML, PDF etc.) , Printer to Paper output||3. Consumption (Score 71) - the process of selling, buying or experiencing publications|
|4. Application (Score 48) -Software applications that are used in the creative process or by the end user e.g. Word processing software, Layout/Illustration software||4. Integration (Score 63) - the process of integrating 2 or more stages of the design lifecycle|
|5. Output Sensory (Score 48) -technology which outputs in a virtual sensory format e.g. Cinema, Displays, VR Headsets, AR interfaces, tactile feedback, audio, Monitor Speakers||5. Marketing & Distribution (Score 46) - the process of understanding and engaging the end user, making the publication available to end users, features, user testing/experience|
|6. O/S (Score 25) -The underlying software platform e.g. Unix, IBM, HP, ICL-Fujitsu, DEC, Sun Solaris, Linux, Custom O/S, Windows, IOS, Android, Middleware||6. Post Production (Score 25) - the process of creating a finished publication, Editing, Colour Correction, Adding of Video, Sound and other Media, rendering|
|7. Hardware (Score 20) -technology which is physical and has processing capabilities e.g. PC, Mac, Smartphone||7. Production (Score 22) - the creative process of compiling a publication, storyboarding, layout, print|
|8. Physical Input/Support (Score 13) -Devices/Equipment which are used to physically interface with the production or publication e.g. mouse, keyboard, console, pens, smart pads. Admin/Technical Support Staff||8. Ideation / Development (Score 12) - the process of generating ideas or inspiration for creativity - e.g. commissioning, sketching, pitching, ebook development|
|9. Input Sensory (Score 7) -technology which provides input based on sensors e.g. cameras, sensor based, digital capture, , Audio, Microphone|
Ideation in areas of Hardware/OS/Application/Input Sensory/Output Sensory
Improvements in Consumption, Integration and Socialware/CPD in particular:
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