Art and ICT Roadmap (Year 1)

Last updated 25. July 2016 by admin


Challenge 1: Complex and less intuitive tools interfaces

Recommendation: More research is required on more easy-to use and user-friendly interfaces, peripherals and devices.

Challenge 2: There is a gap between artists’ conceptual ideas and technology experts’ ICT capabilities as well as a lack of Artists’ awareness for existing creative tools. Different way of thinking (philosophy) between artists and creative technology providers.

Recommendation: organization of joint events between Artists and ICT experts for exchanging ideas, generatingdialogue,and raising awareness on the needs and requirements of both communities.

Challenge 3: Difficulties to propose the clear idea of the product, tools and processes to the investors before the actual implementation.

Recommendation: Joint proposals that involve members of both ICT and Art communities.

Challenge 4: Trust - between the corresponding artists and the pre agreement on the IPR issues.

Recommendations:• Research on new tools to ensure IPR protection for Artist who wants to work in collaborative environment;• Clear formal agreements;
• Databases for artistic creations.

Challenge 5 Lack of integrated and updated networking tools

• Research on networking tools and functionalities;
• Usage of CRe-AM portal as a networking and communication tool to bridge the communities of artists and ICT experts

Challenge 6: Expensive technologies (e.g. holographic projectors, wearable technologies)

• More Research for cheaper and more durable materials;
• Financial incentives from ICT organization to Artists to adopt their technologies and solutions


In the light of the above, the following Reseach Directions are defined:

Research Direction 1: Multisensory Art experience

In order to achieve this research direction there is a need to expand and combine many different technologies in a higher level than proof-of-concept prototypes. The combination of mobile and wearable technologies with extended applications of virtual and augmented reality as well as with new technology of sensors would be able to provide a multisensory experience of touch, taste and smell in the Art sector. Moreover, although neuroscience has made progress in understanding our senses (e.g. gustotopic maps and discriminating olfactory stimuli) there is still a lack of knowledge of the user- experience in regard to creating multi-sensory experiences.


  • Multimodal human-computer interaction (technologies supporting the interaction with the virtual and physical environment through natural modes of communication” like the voice) for developing art works;
  • Augmented technology for sharing and creating Art;
  • e-portfolios and virtual reality environments;
  • Ubiquitous computing (including distributed computing, mobile computing, location computing, mobile networking, context-aware computing, sensor networks, human-computer interaction, and artificial intelligence) to show and create Art work;

Barriers and Market issues:

  • The current technological trends show that the market for Wearable Technologies has the potential to grow, depending on the user’s perception regarding the ease of use and usability of these technologies. On the other hand wearables can be provided to the Art audience in places of interest to enhance their experience;
  • Augmented and virtual technologies as well as extended 3D environments require a certain degree of standardisation to ensure their broader compatibility with various mobile and wearable technologies;

Research Direction 2: 3D printing

Although there is already much development in this area and the options are expanding fast still more research is required in order to create 3D printers that will support the creation of 3D printings that will combine a variety of materials having parts made of plastic combined with parts made of wood etc.


  • More affordable 3D printing;
  • New 3D printing techniques and technologies that will be able to combine different materials for the creation of 3D printings.

Barriers and Market Issues:

  • Although 3D printing market is growing very rapidly. The 3D market is expected to increase 100% in 2015 worldwide and its double in 2016. This could hit more than two millions printers sold with 10 Billions $ revenue in 2018. However more affordable 3D printing is required in order for this technology to grow in popularity among the users particularly for the creative community as currently this technology is expected to use for prototyping design and development by high technology industries namely aerospace.
  • More accurate final designed and creations are required which should more closer to the initial/concept design;
  • The combination of different materials is required for the broader dissemination of this technology


Research Direction 3: Interactive 3D holograms

Interactive holographic 3D displays have been recently announced but these prototypes are not able to display arbitrary images and there were limits to their scalability.


  • New interactive interfaces;
  • Combination of Holograms with 3D environments and augmented/virtual reality applications.

Barriers and Market issues:

  • This technology requires a lot of research in order to be marketable.
  • Affordability might be an issue.

Research Direction 4: ART dissemination tools

In order to achieve this research direction there is a need to develop new collaboration tools and collaborative virtual environments that will enable artists to share their creations. This should be done in combination with the development of tools and policies to secure Intellectual Property Rights.


  • Image and music scanning, creating a global database for authorship and IPR tagging;
  • Augmented technology for sharing and the creation of Art;
  • e-Portfolios and virtual reality environments;
  • Scanners for digital content that trawls the web looking for artists/creators’ content (global digital rights owners database);
  • Cloud computing for free sharing and creating Art work.

Barriers and Market issues:

  • Virtual collaborative environments have stability issues and in most cases they are not appreciated by the users for long term use;
  • Intellectual Property Rights should be secured and taken into strong consideration;
  • Information control generally would need to be improved. Technical understanding varies radically between stakeholders. This issue needs to be addressed including communication and understanding barriers.


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