Design

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Visions for the Future of ICT in Design

The following are a collation of ‘desired future state’ examples, visions for the desired future of technology in creative industries – which have emerged at CRe-AM Design workshops this year.

These statements identify drivers for change.

  • New forms of technologies and design to change public spaces (like galleries, museums, archives etc.) into collaborative and user-oriented spaces
  • Including new technologies in the design of new / artistic environments, in the mean of reaching out for target audience
  • New forms of technologies and design might extend communication and participation and transform common spaces into spaces of collaboration
  • New technologies for better and more accurate representation of the final result
  • Technologies that could measure human perception
  • Development of shape-memory materials

Read more here : Visions & Scenarios for the future of ICT in Design

Weak Signals

  • New forms of technology and design transforming public art spaces such as galleries, museums, and archives into collaborative, user-oriented spaces
  • Public environments for individual and artistic expressions
  • Brain interface (commands given through electroencephalography)
  • Creation software that will enable users to preview the project according to the paper/material/texture used for the final version as well as its resistance under different circumstances
  • Screens better adapted to the final look of the project
  • Systems enabling collaboration at a distance in virtual immersion

Strong Signals

User-Orientation

  • User oriented and user generated content
  • “Green projects”

Interaction

  • Multi-touch-screens/walls
  • Google Glass and other upcoming Wearables

Prototyping

  • High-quality 3D printing affordable to all professionals
  • 360o scan of objects
  • Entire shape design, styling and surfacing workflow tools like CATIA
  • Big office printer brands enabling use of pantone-colour cartridges.

Connection

  • Virtual immersion systems like CAVE, Oculus Rift, immersive screens, interaction systems (Kinect, joysticks, Flysticks), driving simulator, and augmented reality
  • Greater ease of access to new tools, materials and industry information
  • Better and faster ubiquitous internet connection with high-speed upload and download
  • Robotics

Technology Research Challenges & Recommendations